Augmented-reality app brings research images to life.
The research examined the differences in student learning motivation before and after using the augmented reality mobile application. A total of 78 participants used the augmented reality mobile application and completed the preusage and postusage questionnaires.
Augmented reality (AR) is growing rapidly and becoming more mature and robust, which combines virtual information with the real environment in the real-time performance. It becomes significant to ensure the acceptance and success of augmented reality system.
Our complimentary whitepaper, How to Jump-Start Mixed Reality, assesses emerging technologies that are set to boost the capabilities of the technology, such as 5G and Artificial Intelligence. It includes a forecast summary for the total market value of mobile mixed reality by 2024.
Objective Our research on MARS (Mobile Augmented Reality Systems) began in 1996, and is aimed at exploring the synergy of two promising fields of user interface research.
User Curated Augmented Reality Art Exhibitions Abstract Creating mobile augmented reality applications to display gallery artworks or museum content is a well-established concept within the research community. However, the focus of these systems is generally technologically driven and primarily addresses the end.
The Mixed Reality Research Lab is always looking for new disciplines and industries in which we can apply mixed reality to solve skills development, pedagody and education learning problems. If you'd like to work with us, or just have other questions about the lab and what we do, please contact us via email or phone and one of the team members will be in contact with you shortly.
This paper furthers our understanding of customer brand engagement through augmented reality (AR) features on retailers' mobile applications. Due to the ubiquitous smartphone device, augmented reality has emerged as a new technology available to retailers to engage with customers.